Amongst all the corridors, there are various hub worlds featuring their own sidequests that reward you with tools among completion. In a market dominated by open-world video games, I’d classify Rise as… kind of open-world. While the plot doesn’t feel special, it manages to pique my interests with finely-performed acting and great motion capture for in-game cutscenes. Camilla Luddington continues to kill it as Lara Croft and I look forward to seeing her in the future installments that Rise of the Tomb Raider sets up in the end. Now she’s obsessively looking for a relic that her late father was looking for called The Divine Source before a dangerous religious establishment called Trinity gets it first. The story is set one year after the events of the last game, with Lara Croft still struggling to cope with the psychological damage and public ridicule. Poor PC performance aside, users should be satisfied that they’re getting one of the best games of 2015 on their platform. After watching the game struggle on MAX settings and having to tone some settings down to slightly increase performance, a quick look to Digital Foundry cleared things up a bit: this game will work your PC to the BONE! I turned down some minor settings and I got some great results, that is until Ireach crowded areas, then the framerate just sinks faster than the Titanic (too soon?). So you can imagine the look on my face when I saw the Nvidia logo on the intro screen. I’ve already played and beaten the game on Xbox One, so I’ll be giving my overall review of it, but first let’s talk about how good the PC port is.įor starters, I am running it on an AMD R9 390 graphics card with an FX-8350 processor both at default clock speed. Rise of the Tomb Raider has officially been released on PC as of January 28, 2016, after being exclusive on Xbox One since November 10, 2015.
The wait is finally over, at least for the PC users.